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Block city wars mod
Block city wars mod




block city wars mod
  1. BLOCK CITY WARS MOD HOW TO
  2. BLOCK CITY WARS MOD MOVIE

Rework the Interior Wall texture of Cloud City to better match the movie.HOTFIXED - please let me know if any more issues arise Fix the one spawn location where sometimes an NPC gets stuck and block the wave.Add NPC Killzones between the Pipes as NPC tend to get stuck there.Add proper doorways to the upper section (Cloud City).Rework Spawn Location "Outer Corridor".DONE (Well, with LWRP you can't do too much and I'm a dummy)

BLOCK CITY WARS MOD HOW TO

  • Figure out how to do some dramatic lighting.
  • BLOCK CITY WARS MOD MOVIE

    Add upper level from the movie (Where Luke enters) DONE.Performance optimizations to lay the foundation for expanding the map.Find out how to enable ItemSelector and WaveSelector UIs on custom meshs, to get rid of the filthy books.I only have some 3D Modeling experience, I am (not so much anymore) a dummy with texturing and worked with Unity the first time in this project. I invested the last 3 days full time and established a workflow. Thus, any asset can quickly be reworked and updated in the future. I made this map in 3 days weeks now, creating all assets in Fusion 360 and texturing them in Blender (Textures created with affinity) before importing to Unity. There are multiple tables for Item and Wave Selection, so you can challenge yourself by starting an Endless Wave and having to reach the other end of the map to turn it off again. It seems like there is a problem with this map when used with "Dark Chains" mod. Using "knight Training mod" for increased jump height makes for some interesting vertical traversal possibilities, but is not a requirement. I suggest using it together with "The Outer Rim" mod. With the Knight Training mod that increased jump height there are some good opportunities for proper Force Jumps onto Catwalks and such. There is now some proper verticality in this map, and locations differ in terms of gameplay, for example narrow corridors and claustrophobic spaces intermixed with slightly more roomy areas, without everything becoming boring. I think I found a nice balance between Map Size (it can't be too big for Blade&Sorcery) and interesting change of settings. I started off with the Carbonite Freezing Chamber map, but felt it was too small, so I expanded it into Cloud City.






    Block city wars mod